9/24/2023 0 Comments Motogp 21 tips![]() ![]() The usage of the DualSense’s adaptive triggers remains the same no need to fix what isn’t broken. You will fall down a few dozen times at first. However, it will require a bit of patience and hard work from you before you’re able to actually beat races with ease. As always, it does feature a ton of tutorials and racing aids to make this seemingly newcomer-unfriendly title less intimidating for rookies. It also retains the same gameplay as before, which can best be described as “still hard for newcomers, still somewhat punishing, but when compared to other motorbike racing simulators, it’s like playing Mario Kart“. Given how the game runs at incredibly high speeds, you won’t pay a lot of attention to them, but they do stand out in pre-race cutscenes. It still looks pretty decent, with well-built motorbikes and a phenomenal framerate backed by the highest of resolutions, with the rest of its assets (props, pilots, etc) being comprised of what I can only assume are the exact same props used in the PS4 and Xbox One versions of the game. Technically speaking, there isn’t a lot that differs MotoGP 22 from its 2021 iteration. If the gearing suits then you can change up early on the exit and hold one big slide all the way to the next turn.who cares if its slower :D Otherwise it seems those using the TC have a much better time of things but.they get no style points for busting shapes on track.Still tough, but full of tutorials and aids to make it look like it cares about your feelings. The wet seems to be the only place in the game left where not using TC is not a massive disadvantage.in fact it's an advantage. It doesn't matter about real or not real it's just more fun. Actually.wet races are the best ! When you get used to sliding around. I mean the chance of wet races, Milestone f. Still getting used to it, it is tricky but cool. Thanks for the tip! No way I am enabling any assistances, gonna race on Real electronics. Yes that's exactly what I did, I modified Right trigger curve, more responsive now. Other than that just start to enjoy sliding. Instead of linear make it into a big curve, gives you more control on the initial input. Good tip is change the trigger curves of your controller through stream. ![]() Originally posted by WaveyD1974:Moto2 doesn't have TCS but you'll be hard pressed to find anyone racing without it. The moment I decide to ride aggressive I crash somewhere on track. I need to be so gentle on throttle, basically I am slowing myself down because I need to very slowly apply throttle. Just one aggressive acceleration is enough to get you launched off the bike. Idk it's weird but maybe it's meant to be like this? Is Moto2 like that in real life? Because traction control in MotoGP is perfect, both IRL and in game but Moto2 in game is too tricky. What a relief to get past it, I wish Devs would check it out and improve the grip there (I've reported that as well). Lower revs, smoother riding, works, and now I am matching AI, at least until i reached a wet Kymiring where I could not keep the bike on the track, and ended up retiring. Moto 3 is great fun (except I am only on 69% ! ), but Moto2 has to be learnt all over again, and it's frustrating.ĪND I have to reduce difficulty by 20% to match my performance in Moto3. Originally posted by CoolHandLuke:Exactly same experience here. ![]()
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